I’m currently working at 2DNAC, focusing on similar projects involving cutting-edge character creation. You can find more details here: https://2dnac.com
As a Character Modeler, I refine 3D models, often starting from high-polygon sculpts or scans, simplifying the mesh while keeping essential details intact. I worked on the retopology for Sam Porter Bridges and Fragile from Death Stranding 2, creating highly detailed head assets for cinematic and game use.